ZTE Communications ›› 2019, Vol. 17 ›› Issue (1): 48-55.DOI: 10.12142/ZTECOM.201901008
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LIU Qian1, ZHAO Tiesong2
Received:
2019-01-11
Online:
2019-02-20
Published:
2019-11-14
About author:
LIU Qian (qianliu@dlut.edu.cn) currently works as an associate professor at the Dept. of Computer Science and Technology, Dalian University of Technology, China. She received her B.S. and M.S. degrees from Dalian University of Technology in 2006 and 2009, respectively, and the Ph.D. degree from The State University of New York at Buffalo, USA, in 2013. She served as a post-doctoral fellow with the Ubiquitous Multimedia Laboratory, State University of New York at Buffalo from 2013 to 2015. She received Alexander von Humboldt Fellowship and worked with the Chair of Media Technology and the Chair of Communication Networks, Technical University of Munich from 2016 to 2017. Her research interests include haptic-audio-visual multimodal signal processing and communications, wireless multimedia communications, and human-machine interactions.|ZHAO Tiesong received the B.S. degree in electrical engineering from the University of Science and Technology of China in 2006, and the Ph.D. degree in computer science from the City University of Hong Kong, China in 2011. He served as a research associate with the Department of Computer Science, City University of Hong Kong, from 2011 to 2012, a post-doctoral fellow with the Department of Electrical and Computer Engineering, University of Waterloo, Canada from 2012 to 2013, and a research scientist with the Ubiquitous Multimedia Laboratory, State University of New York at Buffalo until 2015. He is currently a professor with the College of Physics and Information Engineering, Fuzhou University, China. His research interests include image/video signal processing, visual quality assessment, and video coding and transmission.
LIU Qian, ZHAO Tiesong. Quality-of-Experience in Human-in-the-Loop Haptic Communications[J]. ZTE Communications, 2019, 17(1): 48-55.
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URL: https://zte.magtechjournal.com/EN/10.12142/ZTECOM.201901008
Kinesthetic sense | Tactile sense | |
---|---|---|
Signal type | Position, velocity, angular velocity, force, and torque | Surface texture and friction |
Human perception mechanism | Sensed by the muscles, joints, and tendons of the body | Sensed by different types of mechanoreceptors in the skin |
Exemplar signal generation solutions | Using high torque motors to generate kinesthetic force feedback, such as Geomagic Touch (used to be called as Phantom Omni [ | Multi-pin display attached to the human skin [ |
Table 1 Psychophysical factors, corresponding human perception mechanism and exemplar signal generation approaches
Kinesthetic sense | Tactile sense | |
---|---|---|
Signal type | Position, velocity, angular velocity, force, and torque | Surface texture and friction |
Human perception mechanism | Sensed by the muscles, joints, and tendons of the body | Sensed by different types of mechanoreceptors in the skin |
Exemplar signal generation solutions | Using high torque motors to generate kinesthetic force feedback, such as Geomagic Touch (used to be called as Phantom Omni [ | Multi-pin display attached to the human skin [ |
Figure 4. Perceptual deadband principle. The perception thresholds (boundaries of gray zones) are a function of the stimulus intensity I. Samples that fall within the deadbands can be dropped (adapted from [25]).
Haptic type | Human perception model | Data reduction solutions | ||||
---|---|---|---|---|---|---|
Kinesthetic | Weber’s law (linear) [ | Without considering network conditions | considering network conditions | |||
Perceptual deadband schemes:Single DoF [ | Solutions | Knownconst. delay | Unknown const. delay | Time-varying delay | ||
WV+ PD | [ | [ | - | |||
TDPA+ PD | [ | [ | [ | |||
MMT+ PD | [ | [ | - | |||
Tactile | Data-driven ML models | [ | - | |||
Similar to speech signal | [ | - |
Table 2 Overview of the human perception models and corresponding data reduction solutions (reproduced from [3])
Haptic type | Human perception model | Data reduction solutions | ||||
---|---|---|---|---|---|---|
Kinesthetic | Weber’s law (linear) [ | Without considering network conditions | considering network conditions | |||
Perceptual deadband schemes:Single DoF [ | Solutions | Knownconst. delay | Unknown const. delay | Time-varying delay | ||
WV+ PD | [ | [ | - | |||
TDPA+ PD | [ | [ | [ | |||
MMT+ PD | [ | [ | - | |||
Tactile | Data-driven ML models | [ | - | |||
Similar to speech signal | [ | - |
Figure 6. a) Hypothesis between quality of experience and delay for different control schemes; b) subjective tests results of a virtual environment-based spring-damper teleoperation system (adopted from [60]).
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